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    [Visual novel] Saya no uta, du Lovecraft en VN.

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    Srkat
    Wanderer

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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Srkat le Mar 3 Juil - 20:21

    Peu importe. Fuminori est quand meme le protagoniste principal.

    ...

    " Visuel gore révulsif, meme si ce n'est pas permanent = laisse tomber. "
    Equation valable aussi pour Moira et probablement ADN (et pas mal de monde). Inutile de trouver des arguments rédempteurs pour les graphismes ou la fréquence de ceux-ci...
    On ne sait pas ce qu'on perd mais crois moi, on a pas envie de savoir.
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    Giromu
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Giromu le Mar 3 Juil - 20:33

    Vu que t'es tout spoilé et si ça t'intéresse, voilà une analyse passionnante de ce jeu et de son interet. Vraiment superbement écrit. ATTENTION SPOILS MASSIFS

    Spoiler:
    http://blog.eternicity.net/2009/08/03/the-dual-perspectives-of-saya-no-uta/
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    Srkat
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Srkat le Mar 3 Juil - 20:41

    Vu. Lu. Je reste sur mes positions mais ça m'aura évité les recherches hasardeuses.

    Bon, par contre, bravo: c'est le topic le plus animé depuis un moment Smile
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    Giromu
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Giromu le Mar 3 Juil - 21:01

    Je note qu'il faut choquer pour faire parler!

    Bon comme prochain sujet polémique, vous préférez un sujet sur les sous cultures les plus choquantes du hentai ou un autre sur l'ultra violence dans les banlieues avec photos mensongères à l'appui? Very Happy
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    Ju
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Ju le Mar 3 Juil - 21:21

    Je pense qu'effectivement il ne sert à rien d'insister Giro', chacun ses limites Wink Dis toi que regarder ça, pour Moira (entre autre mais particulièrement) ce serait comme si tu donnais toutes tes FDMV principales sans espoir de retour. Juste inconcevable :p

    Personnellement le gore ne me dérange pas. Surtout celui poussé à l'extrême car plus c'est "voyant" plus j'ai un filtre "mais lol" devant les yeux. Hentai ou non les manga gores me font plus rigoler qu'autre chose tellement c'est débile et surtout à l'extrême opposé des possibilités physiques du corps humain. C'est pas le cas de tout le monde et chacun a ses mécanismes de défense.

    Par exemple en ce qui me concerne les sentaï ou, biiiiien pire, tes films avec tes dinos géants ça me file une diarrhée boutonneuse ! Je peux pas rester là devant plus de 4 minutes (j'ai essayé). C'est pas une réaction de dégout comme on la plupart des gens devant du gore mais c'est presque aussi "repoussant". Au sens de deux aimants.

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    Srkat
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Srkat le Mar 3 Juil - 21:28

    Donc en gros, le jour ou on sort un godzilla version gore qui mange des sentaï, ça sera plus ou moins un film pour personne.

    A part Giro.

    ...

    Qui va probablement pas tarder a répondre que ce film existe déjà :p
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    Ju
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Ju le Mar 3 Juil - 21:30

    Un film gore dans lequel on bouffe du sentaï ?

    Deal, je prends Very Happy
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    Giromu
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Giromu le Mer 4 Juil - 16:40

    Oh ça doit exister.

    Quelques images de Saya garanties sans gore. Clic pour agrandir.



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    Ju
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Ju le Mer 4 Juil - 20:31

    La dernière trouve grâce à mes yeux.
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    Corran
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Corran le Mer 4 Juil - 20:43

    Si tu savais à quoi ça correspond =D
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    Giromu
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Giromu le Mer 4 Juil - 21:08

    Allez Ju, traine pas et lis ce visual novel au plus vite qu'on puisse en discuter en spoil comme on fait en face avec Corran!^^
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    Ju
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Ju le Mer 4 Juil - 21:35

    Heu oui. Faut que j'achète du crédit-temps xD
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    Corran
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Corran le Jeu 5 Juil - 6:16

    Tu veux que j'aille te remplacer au boulot ? Very Happy
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    Ju
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Ju le Jeu 5 Juil - 12:26

    Mauvaise idée :3
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    Giromu
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Giromu le Ven 15 Fév - 6:08

    Ce chef d'oeuvre ressort en blue ray disc interactif au Japon, avec un furoshiki gore en cadeau!
    http://www.sankakucomplex.com/2013/02/14/saya-no-uta-guro-marketing-grossly-enticing/

    Et une nouvelle illustration en prime!



    Un de mes thèmes favoris du jeu, le plus authentiquement beau
    http://www.youtube.com/watch?v=8Dx3KjQlJ9M
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    Giromu
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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

    Message par Giromu le Jeu 30 Mai - 5:24

    Le jeu est enfin traduit officiellement aux USA!
    Test du chef d'oeuvre sur Japanator.


    Horrifying. Amazing.


    It's not unusual for us to review visual novels, regardless of whether they are family friendly titles like Cherry Tree High School Club, adult-rated stories like Conquering the Queen, or those that remind you that you aren't a heartless human being, like Katawa Shoujo.
    Because of this, it's really hard to grasp what the content of a visual
    novel is going to be like until you play it, if you have no prior
    knowledge of it. This is the situation I found myself in with Saya no Uta.

    "A visual novel called Saya's Song. Sounds like a romance to
    me. Maybe it'll have a dash of erotic scenes thrown here and there, but
    it'll be one I finish with fuzzy feelings."

    That was probably my first mistake. Hit the jump for the first scene
    you see in the game, as well as my thoughts on why you should check it
    out.


    Saya no Uta (PC)
    Developer: Nitroplus
    Publisher:
    Nitroplus/JAST USA
    Release date: December 26, 2003 (JP), May 6, 2013 (US, EU)
    MSRP: $24.95


    Successful visual novels, for obvious reasons, need a well-written
    and absorbing story. Visuals and audio also play their parts, but if the
    story is boring, unbelievable or buried under a complex web of
    information you just don't care about, you likely won't hear people talk
    about it long after release. The same is true for video games to some
    extent. Fortunately for Saya no Uta, they had someone more than capable in control of the story.

    This was one of Gen Urobuchi's earlier works, having completed only a few titles including Phantom: Requiem for the Phantom
    beforehand. However, with almost ten years since the release of this
    visual novel, we've been able to see even more of his works. Puella Magi Madoka Magica, Fate/Zero and even the currently airing Gargantia on the Verdurous Planet
    have all seen his involvement, so that should give you an idea of what
    kind of story we're getting into. It's dark, exciting and tragic.

    As you can see from the first image, the story starts off in a pretty
    grim manner. This is how Fuminori Sakisaka sees the world around him.
    Everything he sees appears as rotting flesh, crawling maggots and
    gruesome monsters, with the outside world seemingly unaware of his
    torment. Unfortunately for him, that's not the end of it, as even sounds
    are muffled into inhuman tones and smells are replaced with the scent
    of the dead. It's an unfortunate complication from pioneering brain
    surgery, having needed it to survive the same car accident that claimed
    his parents.

    Faced with such a hell on a daily basis, it's a wonder how he manages
    to put up with it all and not lose his mind. The reason he continues to
    endure this hell is Saya, the one person that still appears to him as
    human. He doesn't know exactly why she is the exception, but being able
    to see her, speak to her and even touch her like a human being gives him
    enough hope to see the day through. Saya no Uta lets us see
    how Fuminori is rebuilding his life with the help of Saya, as well as
    how his condition is affecting his relationships with former friends.

    Do bear in mind that this visual novel contains a lot of
    sexual material. If you've given visual novels a go you'll likely have
    ran into stuff like this before, but do consider this a warning! If you
    haven't already guessed, Saya no Uta also has plenty of dark
    content, so if you don't think you can handle themes like murder and
    rape, or simply do not wish too, this may not be for you.

    It's when this questionable content is paired with a superb musical
    score that scenes really start to strike that much harder. This is very
    much a fantasy visual novel, but there are some parts in particular that
    really get your hairs standing on end. In fact, the music does such a
    great job accentuating parts of the story that the game really made me
    feel quite ill at parts. Games like Corpse Party have certainly learned a lot from Saya no Uta, that's for sure.


    For the most part, the art works really well. All of the screens in
    this review show that a lot of work has been put into the key visuals,
    which definitely enhances the story as and when they are used. I have a
    minor gripe with some of the character art that appears near the start,
    namely the front view of Yoh and her awkward looking chest, but this
    doesn't appear often enough to be a problem. It's just a little bit of a
    shame that it appears near the start, as it got me worrying over
    nothing.

    There are a few branches in the narrative, giving a few 'bad endings'
    to hunt out. However, there are only a handful of them, and if you play
    visual novels like most people and save whenever you're presented with
    an option, you'll find you've only used three of sixty save slots you're
    given. The more the merrier I suppose, but it seems like overkill when
    there just aren't enough endings to use them for. All of the key visuals
    are viewable from the main menu, so there's no reason to use them for
    that reason either. Maybe they'll come in handy if you're sharing a
    computer?


    Saya no Uta will take you about eight hours to get every bad
    ending and the true ending, so while it's not that long in comparison
    to most visual novels, it'll still take you a good amount of reading to
    make your way through it all. Even if you forget to save at a narrative
    branch, there is a skip feature that'll take you to the next decision or
    to new text.

    From the very beginning you are absorbed into this story, wanting to
    know what is going to happen next. It does a fantastic job of building
    two different sides of the story, and you can't help but feel sympathy
    towards them both. Terrible things happen in Saya no Uta, and
    while in any other medium you'd be able to identify the villain and hate
    them for what they've done, this visual novel provides enough
    information for you to understand exactly what everyone is thinking and
    why they choose to perform certain actions.

    There may be some minor issues holding it back, but this really is worth your time. Saya no Uta
    is an outstanding example of how visual novels should be constructed,
    and one that holds up almost ten years after it was first released. It
    may have taken us this long to get an official English translation, but
    it was certainly worth the wait.

    9.0 -- Superb (9s are a hallmark of
    excellence. There may be flaws, but they are negligible and won't cause
    massive damage to what is a supreme title.)
    http://www.japanator.com/review-saya-no-uta-28755.phtml

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    Re: [Visual novel] Saya no uta, du Lovecraft en VN.

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      La date/heure actuelle est Mar 27 Juin - 19:08